![]() Preston said originally the game was going to be " a full HD, very illustrated concept," but in early prototypes he realized that it would be too much work for one person. Hyper Light Drifter sought just $27,000 when Heart Machine took this concept to the crowd it raised nearly $650,000 from almost 25,000 backers, its appeals to old school gaming resonating deeply, as well as its soothing soundtrack and pixelated visual style. What really makes it for me are the environments and the sense of exploration." The creatures in the world also are a part of that. "Really it's about the designs of the world, and being able to roam in this world that I've had a desire to create for a long long time. "I had a lot of ideas for a world I wanted to create," Preston said, when I asked what creative itch this game was meant to scratch. They'll have to come to their understanding of it on their own. Hyper Light Drifter may be an allegory for Preston's personal story but it's not one he's going to impose on players, to force them to empathize with the rather serious challenges he has faced. The soft-spoken Preston mentioned none of that to me, though he doesn't hide it, and has discussed it in other interviews. It's directly analagous to the heart condition Preston has battled since birth (and, of course, the studio's namesake.) The Drifter is on a mission to a ruined, violent world, hoping to find some means of curing or at least quieting the mysterious disease that haunts him. "I think people are very curious about the story, but I always say the same thing, which is, 'You'll get to it when you play it.'"Įven if they're showing off the singleplayer campaign now (it will feature drop-in/drop-out co-operative gameplay), it's clear they want this to be as personal an experience for the player as it is for them, Preston in particular. Movie trailers blow it all the time, and some games are like 'We're doing this, and we're doing that,' and you get into the story before you even play the game." I don't want to talk about, because it's important. "I think people are very curious about the story, but I always say the same thing, which is, 'You'll get to it when you play it,' because for me, that's such an integral part of the experience," Preston said. In past exhibitions, he and Teddy Diefenbach, the co-founders of Heart Machine, had only been showing a co-operative arena mode. ![]() "I'm not talking too much about the story, just because it's something I'd like people to experience on their own," Preston told me after I played one stage of the game's main campaign. Anyway, I hope you enjoy this piece.Alex Preston still is keeping mum on what the story is with Hyper Light Drifter, the stylized action role-playing game that became an indie game to watch for this year after it obliterated a modest five-figure Kickstarter goal back in October. Just like how I despise my own beast of fibromyalgia that tries to pull me down. That's why I tribute it with stuff like this. But he still kept creating.Knowing that, it does change how the game feels. The man who made HLD, was essentially detailing his own fear of dying due to his heart failing. In the sense that after my disability crippled me for a while, it reminded me that I could still achieve something, even with this curse. HLD was kind of a personally meaningful game to me. But that will be for another timeĮDIT: I wanted to talk about why I did this, so on the, I've added this commentary I wrote on Parler. I want to update it to include that fading red and then make it a bit larger (To add more details). ![]() I wanted to capture that truly glitched chaotic look in it.And add a heart in it due to the implied symbolism. Because the original (last image) to me just wasn't VISCERAL enough, akin to the original larger version of him in the vision ( the one below). Just a quick remake of the small scale sprite of Judgement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |